It's using a placeholder model made by Mirocaine until we get a better one. Code: Select all - fixed the bug that crashed the game when equipping a navigator or a radio. Code: Select all - SCP is now faster and easier to provoke - fixed a bug that caused severe framerate drops when SCP was unable to find a path to the player - key configuration options in the main menu - putting the first aid kit in SCP on Very Fine no longer crashes the game - new gunshot sound clips - some minor bugfixes.
Code: Select all V0. So now it's possible to release it after it has been contained. Due to this, the layout of the facility now makes much more sense: you won't be seeing a toilet or an office next to the containment chamber of a Keter-level SCP anymore. SCP - Containment Breach is an interesting adventure game of supernatural terror with great scene randomization.
The story is always the same, but the hallways in the complex will change every time you play. WikiExt monitors and provides timely updates for its database in order to have up-to-date information and the latest programs for opening any file types at all times.
Scp Containment Breach Unity In addition to all of the supernatural creatures you will come across in the SCP lab's hallways, you'll have to be careful of the soldiers, since they don't want you to escape. Levers will no longer reset when you load a previous game.
Added a scripted event in the end room where a janitor is attacked by SCP Graphical improvements to the Main Menu. Fixed the super gas mask. Fixed a bug which caused the Hazmat Suit to not protect from decontamination gas. Fixed a bug which cause checkpoint rooms to lead off the map. Updated SCP 's model. SCP containment chamber now works in the Map Creator. Fixed a bug involving SCP 's spawning system. Anti-aliased text and new fonts in the GUI.
New radio and s-nav models. The camera now zooms into keypad when the player uses them. New version of The Dread which now properly loops. SCP 's texture has been reverted back to its pre Fixed a bug which caused SCP to attempt to open a keypad door which caused 's opening door sound effect to repeatedly loop.
Fixed a bug that caused the player to be crouched upon loading a saved game. Added a custom RoomMesh format called. Fixed bugs regarding SCP's recall protocol. Fixed a bug that caused the player to fall through the floor. Fixed door that leads to the void in the small server room. Placed the large testing chamber 's keypad door correctly. Optimized event sounds. Fixed a bug that crashed the game when equipping a gas mask , hazmat suit or ballistic vest.
Fixed a bug that crashed the game when teleporting to a room that doesn't exist. Removed the 2D button overlay on keypads. Removed a keypad in the server farm. New MTF and Guard models. New additions to the intro and new event moments after the breach. Fixed a bug where the guard in the intro could get stuck in doorways. Improved the method for detecting when the player is viewing SCP 's face. SCP can now use elevators. Reaching Gate A is now more difficult. Some doors now have DNA scanners.
New music and ambient sounds. Improved sound effects. Optimized rendering, AI, and lightmaps. Maintenance tunnels are now randomized. Escaping the Pocket Dimension is now much easier. Undocumented Changes: A majority of the voice acting has been redone. Added an easter egg of SCP at the end of the game. Optimized room rendering. Fixed performance issues on Windows 8. Fixed a bug which could cause the maintenance tunnel elevator to face the wrong way.
Fixed the SCP duplication bug. Fixed SCP 's looping effect. Fixed the broken Radio and S-Nav. Fixed the severed hand 's spawn.
Fixed a bug which caused the DNA scanners to be accessed using any item. Fixed clipping doors appearing in corner rooms. Fixed the bug that prevented SCP from killing you when it was touching the player. Fixed the broken lure subject monitor in SCP 's containment chamber. Fixed a bug that sometimes caused the doors to the exits to stay locked. The wooden door in SCP's testing chamber now has proper collision.
Bump mapping finally works again. Made the guard conversations in the intro sequence into separate voice clips so that all of the dialogue doesn't sound it's just coming from Agent Ulgrin. The map generation algorithm is less likely to generate maps with any important rooms missing. The second suicide guard voice clip now plays correctly. Improved walking animations for the guards. Modified SCP's pathfinding system. Map Creator now shows all the placeable rooms.
Severed Hand no longer crashes the game when placed in SCP Quicksaving is properly disabled in keter mode. Wireframe mode can now be properly toggled between on and off, and will reset its value when the game is reloaded. SCP no longer crashes the game when attempting to enter nothing.
SCP no longer teleports the player to the incorrect location when the player closes the door behind them before moving forward. Framelimiting can now be disabled by setting framelimit to 0 in the Options. Revised several sound effects. The wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open.
DNA scanners no longer crash the game if no item is selected. Fixed a bug which caused the game to crash when SCP spoke in the large testing chamber. Locked an unlocked door in the intro sequence. Added a vsync option in the options. Fixed a bug which caused the storage room to crash the game if bump mapping was enabled. Guards and MTFs no longer disappear when not in the player's direct line of sight. Maps made in the Map Creator no longer crash during the intro sequence. Checkpoint Rooms no longer spawn in the incorrect location.
Added a gamma slider to the options menu currently only works while the game is running in fullscreen. The props in the rooms lamps, chairs, etc are no longer included in the actual room model anymore, but instead now use a single model for each prop. Reduces memory consumption and the file size of the room models. Improved versions of the old door sounds. New SCP -related event. Improvements to the event in the end room. Added new ambient sounds which play for a short period of time after the intro sequence.
Added more SCP sound effects. Re-balanced the keycard system. The player now walks slightly slower during the intro in order to match the speed of the guards. Added night vision goggles and clipboard. Added an achievements system. Added a difficulty system. Added the trench in the Pocket Dimension. Some changes to the maintenance tunnel. The SCPs that can "teleport" from waypoint to another such as SCP can no longer teleport to waypoints next to the player, so shouldn't pop up from nowhere anymore.
Fixed a bug which prevented the player from being able to walk up stairs. Optimizations to the way NPCs are animated. Room-specific ambient sounds are re-enabled. Optimizations to the room models: The "shared prop model" system added in 1. Only room models that are used in the generated map are loaded. Fixed an exploit that allowed the player to use SCP to duplicate items.
Removed the "drawportal" from the door leading to SCP to get rid of the crashes caused by it on certain computers. SCP 's attack animation doesn't glitch anymore when running away from it.
Gamma slider works the way it should now. Fixed a bug involving security cameras which would cause an MAV [1] when the intro sequence is enabled. Fixed missing textures in SCP 's containment chamber and the head office.
Fixed the balcony guard not shooting the player in the intro sequence. Removed a wall that obstructs the path to SCP 's containment chamber. Fixed several bugs regarding SCP's animation. Fixed a bug that caused doorways leading into nothing to be generated in the Entrance Zone Equipping the night vision goggles no longer increases fog distance after dropping the goggles or equipping SCP or the gas mask while the goggles are still equipped.
Fixed a bug that prevented the SCP event from properly ending. If the game fails to load a sound, it will now display an error message in the console rather than crashing the game.
Fixed a bug which cause the player's vision to turn black when equipping SCP or a gas mask. The player can no longer get stuck in the well at the end of the trench. Fixed a bug which caused death messages to appear in the pause menu. SCP's overlay no longer stays after dying or reloading. Fixed a bug where exiting SCP caused the player to end up on the same side of the testing chamber they entered from. Fixed SCP and maintenance tunnels not saving, causing them to regenerate after reloading a save.
Changed elevator messages so players will know they don't have to spam the button. Sprinting exhaustion noises don't play if the sprint key is not pressed. SCP can no longer fly off the ground. Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls.
Fixed the player being permanently stuck after the SCP event ends. Fixed room2nuke elevator teleporting you to the void. Made Izumi Junko 's notes smaller. Fixed the camera spinning out of control when you unpause the game.
Fixed the camera spinning when looking at a monitor. SCP 's sounds no longer play during the intro sequence. The game can load up to ten tempsounds instead of just one, so no sounds are interrupted by others anymore. Fixed crashes related to security cameras. SCP no longer appears in the maintenance tunnels and has instead been replaced by a SCP instance.
SCP can now appear in the three-way gas catwalk and will show the player drawings. Added a new variation of the two-way hallway. New MTF voice clips, provided by Undead MTF AI bugfixes. Fixed a bug that caused the game to determine model dimensions incorrectly. Fixed a bug that prevented SCP from being picked up through its gel coating. Fixed a misplaced door in SCP 's containment chamber. Fixed SCP 's containment chamber being detected as a two-way room instead of a one-way room, causing it to be oriented the wrong way.
Removed a wall that was preventing access to the archive room. Agent Ulgrin no longer abruptly stops in front of the door to SCP 's containment chamber during the intro sequence. Reduced the poly count of SCP 's model.
Expanded the storage room. MTF improvements. AI bugfixes and optimization. More reactions to various SCPs. Being spotted by a security cameras will now alert MTFs to the player's position. Added new rooms. Added more characters to the intro sequence. Added more graphics options Added borderless windowed mode. The options menu can now be accessed from the pause screen.
Any sounds which haven't been used by the game for more than 5 seconds will be ejected from memory now. Obtaining the Omni keycard is now more difficult depending on the "Other Difficulty Factors" setting in the difficulty system.
Improved lighting. New keycard textures. Added a resolution selector to the Map Creator alongside some visual and stability improvements. Removed SCP Bug Fixes: Door buttons can no longer be accidentally clicked by closing the pause menu anymore. Fixed the footstep sounds for other Class-Ds. Fixed random Class-Ds and scientists occasionally appearing in random places throughout the map.
Fixed checkpoint rooms occasionally leading into the void. Fixed saves not being deleted when the permanent death option was enabled. Fixed a bug with SCP 's containment chamber 's collision. Fixed UI messages overlapping with documents that are being read. SCPJ 's event now triggers properly. Fixed being able to grab SCP through the glass in its chamber.
The second sound clip during the suicide guard event now triggers correctly. Fixed a bug that prevented SCP from spawning under certain circumstances. Removed the FastExtension and FastText libraries. Once you play the game, why not create your own creature? The fictional world of SCP is filled with vicious creatures, demonic entities, and worse.
There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds. An accident occurs, and now it has escaped. The dark, haunting halls mix with the spooky and surreal sounds to send shivers down your spine. Only darkness and fear will surround you until you are forced to quit the game. There is no ending to save you from the monster, only an eternity within these halls.
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