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It was far from plain sailing though. The brothers had to try and squeeze everything down to the smallest amount so that it would load faster, and making the movies as small as possible was the challenge. We pushed it to the absolute limit for what we had at our disposal, but it worked.

It certainly did. Nobody had ever seen anything like it at the time, but as Rand concedes: If you look back now it's pretty poor, but we had a lot of things working to our advantage. The success wasn't just because of what we did - the timing was right, CD-ROMs were coming out and it had a certain freshness to it.

For all the technical grappling with Myst, Rand admits that the craziest stuff was just us being in it", referring to the Miller brothers impromptu acting debut. At some point along the way we knew we had two brothers in it.

And we're two guys working out of our homes in Spokane, Washington State, so we're thinking, there's no way we're going to pay people to do this'.

We didn't have any money to pay people. The brothers didn't think twice about this DIY method:. We just went in the basement and didn't let anybody watch us. Then we set it up and after getting over the giggling and thinking that this is ridiculous, we put a piece of blue paper behind us and tried to act like these crazy insane brothers that were in the books. It was very unique. Despite the unusually hands-on approach, Rand is adamant that they wouldn't have done anything differently.

Given the constraints, I think Myst is everything it could have been. I mean, if we'd have had another six months we could have done a few more things here and there, but we did everything as efficiently as we could for what we were trying to do. Because we had some history doing some of these kind of games with the childrens' products, we weren't surprised at what we had at our disposal. We knew what the technology would allow us to do.

However, what the brothers can't have expected is the massive success of the game, and Rand admits that it's still hard to believe. As for his biggest achievement, he cites the stories the pair got from people saying that they felt like they were really there, that it began to feel like a real place. That's what I'm most proud of, because I still remember Robyn and I both talking about doing everything we could to try and make it feel like you were really there when you were working out how to solve a puzzle or what to do next.

The fact that we got letters from people saying I turned down the lights, I put up the sound and I felt like I was exploring this place' was really satisfying. Unsurprisingly, the sequels followed, beginning with Riven, which Rand claims was one of the best things the duo ever did. However, he's big enough to admit that it was also too tricky and the puzzles too hard.

The gameplay in Myst was actually better than in Riven. A different - specifically online -approach was taken for the ill-fated Uru: Ages Of Myst, of which Rand wistfully muses: It's almost a spin-off - it was very different from all the Myst games.

We wanted to change the world, but primarily for resource reasons, we didn't get a chance to see what it could do. There was some amazing potential there. Bringing the series up-to-date, Rand reckons Revelation is an amazing piece of work: It opens up the story and does things we've always wanted to do. Given the amazing success of the series, it's remarkable how few Myst clones there have actually been.

As Rand comments: That really surprises me. There's a genre of games that are based on stories and exploration, typically they're called adventure games, but it's a dying breed in some regard. Because of Myst's success, we thought there'd be a whole huge evolution of those games, people pushing it further and further and further. However, I don't think we've gotten there.

Contrary to many people's belief that adventure games are a dead genre, Rand believes that they're actually the final frontier in interactive gaming right now: The gameplay systems we're working with now are all very well known, we're just doing them better now. There's nothing wrong with that, but to me the last vestige is this one, the adventure game, and I think it's waiting for someone to make another innovation. So does Rand reckon that he'll be the one to revolutionise the genre in the future?

I don't know that it'll be us, but it'll be done by someone who brings innovation to storytelling. It needs someone to base a game on exploring and storytelling that will then bring in a whole new generation of people, making them say, 'I felt like I was really there'. I hope it happens - that some game somewhere touches that nerve again. There's so much potential there, it feels like it's still the infancy of that part of the industry.

There's something inherent in human nature, the desire to explore. I think we touched on that a little bit in the Myst series.. Myst is yet another cd game that has had rave reviews for the Apple Mac version and, consequently, been given a new lease of life on the pc.

As cd adventures go, it's closer in style to what you would expect from a normal adventure game than most of the others. Titere's no hanging about watching endless video clips only to click the mouse a few times at the end of them. In Myst, interaction is the name of the game. Jolly good! So what about the rest of it?

Well, it all begins when you stumble across a tatty old book. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Myst V: End of Ages demo Free to try.

Explore interactive 3D worlds in the final chapter of the classic adventure saga. Uru: Ages Beyond Myst demo Free to try. Explore the cavern of the D'ni in a real-time 3D world. Myst IV Revelation demo Free to try. Learn more. As you learn what happened on the island, you will find that you are playing a key role in an epic story whose ending has not yet been written.

Explore deeper connections in these stunning and surreal Ages, uncover a story of ruthless family betrayal, and make choices that will affect both you, and the world of Myst itself. Cyan, the indie studio that created the beloved classic, has reimagined Myst. Built from the ground up, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization.

Can I get a free upgrade to this new version?



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